﻿using DiffuseEnjoyIdle.Core.Enums;

namespace DiffuseEnjoyIdle.Entity.Entitys
{
    /// <summary>
    ///身份绑定
    /// </summary>
    public class IdentityBindings
    {
        public int Id { get; set; }

        /// <summary>
        /// 用户id
        /// </summary>
        public int UserId { set; get; }
        /// <summary>
        /// 绑定类型
        /// </summary>
        public Enum_BindingType BindingType { get; set; }

    }
}
